MSMaterial MSMaterial

Turn downloaded textures into finished materials

Drop a texture pack or a single photo on MSMaterial. It sorts the maps, makes them tile, builds any that are missing, and sends the result to MSSurface or Unreal Engine.

3
Seamless tiling methods
24
Layers in a material stack
3
Preview shapes
folder_zip

Drop in a pack

Each image is filed by its name as base colour, normal, height, roughness, metallic or occlusion. Nested downloaded packs open from the folder.

grid_on

Seamless tiling

Remove the wrap seam while keeping detail, cross-fade, or blend stochastic patches so big stones and bricks do not repeat.

auto_fix_high

Missing maps made

Start from a plain photo. MSMaterial makes the height, normal, roughness and occlusion maps from the base colour.

MSMaterial: Scan a surface
MSMaterial

Scan a surface

A base colour map loaded onto the preview sphere, with map slots and detail controls beside it and the material library below.

Everything in MSMaterial

Import

  • Drop a texture pack or a single photograph
  • Maps sorted by file name automatically
  • Reads base colour, normal, height, roughness and metallic
  • Reads gloss, ambient occlusion and packed ORM maps
  • Replace any supplied map with a made one

Tiling

  • Keep detail: removes the seam, keeps direction
  • Cross-fade tiling
  • Large features: patch blend for stones and bricks
  • Set patch count and seed
  • Flatten uneven lighting
  • Every map shares one layout

Adjust

  • Hue, saturation, brightness, contrast and levels
  • Per-map levels with invert for height and roughness
  • Normal strength scale
  • Missing maps made from base colour
  • Undo and redo for settings and textures

Layers

  • Stack up to 24 layers over the base material
  • Material layers from library or smart material files
  • Fill layers for colour, roughness, metallic and height
  • Presets: cracks, edge wear and grime
  • Masks from noise, crack lines or the height below
  • Height blend lets taller surfaces win at edges

Preview

  • Preview on a sphere, plane or cube
  • Orbit, zoom, repeat and exposure controls
  • Displace slider moves real geometry by height
  • View any single map, tiled

Library & output

  • Material library dock with search and swatches
  • Save materials as reusable files
  • Send to the MSSurface shelf as a smart material
  • Write PNGs for Unreal Engine or glTF
  • Export to Unreal Engine with folders stored in the file
  • Batch-build library entries from the command line

Drop in a texture pack and make it yours.

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