MSModel MSModel

Model it. Check it. Export it to Unreal.

MSModel is a polygon modeler built for game art. Model, unwrap, set up collision and sockets, then export an FBX that arrives in Unreal Engine at the right size and orientation.

3
Export formats: FBX, glTF/GLB, OBJ
4
Generated collision shapes
100x
Metres to centimetres, applied for you
view_in_ar

Unreal-ready export

Collision, LODs and sockets get the right names. Scale converts from metres to centimetres and the file leaves Z-up.

fact_check

Pre-export check

Catch unapplied scale, missing UVs, inverted normals and non-manifold meshes before they reach the engine.

bolt

Native and fast

A GPU viewport with MSAA and edit overlays. Every action is a command, so undo, redo and the Adjust panel just work.

MSModel: Mesh editing
MSModel

Mesh editing

A mesh in the viewport with its wireframe and move gizmo, outliner and object properties on the right, and a material library along the bottom.

Everything in MSModel

Modeling

  • Extrude faces, edges or individual faces
  • Inset, bevel with segments and profile
  • Loop cut, dissolve, merge and fill
  • Subdivide with creases
  • Mirror, separate and join objects
  • Flip and recalculate normals

Selection

  • Vertex, edge and face modes
  • Grow, shrink and linked selection
  • Loop and open-edge selection
  • Box select
  • Transform gizmo with snapping
  • Constrain moves to X, Y or Z

Live tools

  • Grab, rotate and scale from the keyboard
  • Type exact values mid-operation
  • Extrude, inset, bevel and loop cut with the mouse
  • Adjust panel re-runs the last operator
  • Undo and redo

UVs

  • Angle-based smart unwrap with packing
  • Box, planar, cylindrical and spherical projection
  • Fit UVs to the tile
  • Per-corner UVs and sharp edges
  • Lightmap UV layer for Unreal

Unreal

  • Mesh, LOD and socket roles on objects
  • UCX_, UBX_, USP_ and UCP_ collision naming
  • Generate box, convex hull, sphere or capsule collision
  • Export names worked out for you
  • Pre-export validation report

Files

  • Save scenes as .msmodel
  • Import OBJ and FBX
  • Export FBX, glTF/GLB and OBJ
  • Command-line export for batch jobs

Open MSModel and ship your first prop to Unreal.

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