MSTexture MSTexture

Build any texture from nodes

MSTexture is a node graph for procedural textures and masks. Link noises, patterns and filters, mark the results as outputs, and send them to MSSurface or write PNGs.

37
Nodes
4
Starter templates
9
Blend modes
account_tree

Wire up your look

Drag from an output dot to an input dot. Add noises, patterns, filters and blends, and see any node's result in the preview.

bolt

Only recompute changes

Results are cached, so changing one parameter recomputes only that node and what depends on it.

grid_on

Tiles and scales

Everything tiles and is resolution independent. Output colour, height, normal, roughness and masks at the size you need.

MSTexture: Build with nodes
MSTexture

Build with nodes

A library of generators and filters on the left, a node graph in the middle, and a tileable preview with output settings on the right.

Everything in MSTexture

Generators

  • Noise, Perlin and Cells
  • Gradient, Checker and Stripes
  • Bricks and Tile Sampler
  • Shapes: circle, square, diamond, hexagon, star, triangle
  • Value and Color inputs

Filters

  • Blur, Slope Blur and Directional Blur
  • Warp and Vector Warp
  • Levels, Contrast and Histogram Scan
  • Edges, Distance and Sharpen
  • Threshold, Clamp and Posterize
  • Gradient Map, Channel and Grayscale

Surface maps

  • Normal made from height
  • Ambient Occlusion node
  • Curvature node
  • Transform node for repositioning patterns
  • Invert and Grayscale

Combine

  • Blend with 9 modes and a mask
  • Merge nodes together
  • Normal Blend combines normal maps
  • Output nodes for base colour, normal, height, roughness and mask

Canvas

  • Drag nodes, zoom and pan the canvas
  • Box select or Ctrl+A to select many nodes
  • Copy, paste and duplicate keep links
  • Notes on any node
  • Undo and redo
  • Collapsible material preview on a sphere

Output

  • Start from Stone, Bricks, Dirt Mask or Scratches templates
  • Send a material to the MSSurface shelf
  • Send masks to MSSurface as saved masks
  • Write PNGs, with 16-bit height and normals
  • Export to Unreal Engine
  • Run saved graphs from scripts

Start a graph and see what you can build.

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